Back to Main Page → 5e Homebrew → Equipment → Weapons → Anachronistic Weapons → Modern Weapons. This list of homebrew content includes modern weapons made on D&D Wiki for 5e. 'Modern weapons' wouldn't be possible before the early 1900s of the real world, up to weaponry that would be possible in modern reality.
Dmg 5e Guns Vs
I'm sure someone has already made up some guns for 5e, but I was bored at work and thought I'd see what I could come up with. Here it is:
Weapons
Pistol Cost: 800 gp Dmg: 1d8 piercing & bludgeoning Weight: 4 lbs Properties: Ammunition (range 20/80), loading, special
Musket Cost: 1300 gp Dmg: 1d12 piercing & bludgeoning Weight: 10 lbs Properties: Ammunition (range 40/160), loading, special, two-handed
Special: Guns have advantage on attack rolls when the target is within half the normal range.
Bayonet Cost: 5 gp Dmg: 1d6 piercing Weight: 1 lb Properties: special
Special: It is a Use an Object action to attach a bayonet to or remove from a musket. Because bayonets are designed to be used while attached to a musket, it counts as an improvised weapon that does 1d4 piercing damage if used by itself.
Feat: Gunslinger
Thanks to extensive practice with guns, you gain the following benefits:
- Increase your Dexterity by 1 to a maximum of 20.
- Being within 5 ft of a hostile creature doesn't impose disadvantage on your ranged attack rolls.
- When you use the Attack action & attack with a one-handed weapon, you can use a bonus action to attack with a loaded pistol you are holding.
What do you think?
Thanks!
Weapons
Pistol Cost: 800 gp Dmg: 1d8 piercing & bludgeoning Weight: 4 lbs Properties: Ammunition (range 20/80), loading, special
Musket Cost: 1300 gp Dmg: 1d12 piercing & bludgeoning Weight: 10 lbs Properties: Ammunition (range 40/160), loading, special, two-handed
Special: Guns have advantage on attack rolls when the target is within half the normal range.
Bayonet Cost: 5 gp Dmg: 1d6 piercing Weight: 1 lb Properties: special
Special: It is a Use an Object action to attach a bayonet to or remove from a musket. Because bayonets are designed to be used while attached to a musket, it counts as an improvised weapon that does 1d4 piercing damage if used by itself.
Feat: Gunslinger
Thanks to extensive practice with guns, you gain the following benefits:
- Increase your Dexterity by 1 to a maximum of 20.
- Being within 5 ft of a hostile creature doesn't impose disadvantage on your ranged attack rolls.
- When you use the Attack action & attack with a one-handed weapon, you can use a bonus action to attack with a loaded pistol you are holding.
What do you think?
Thanks!
Dmg 5e Guns Free
- A Guide to Firearms (5E) - In this file you will find: 1x New background2x New Feats11x New Items (7x Weapons, 2x Siege Weapons, 1x Tool Kit, 1x am.
- It is in the DMG, pg. 268, basically the pistol is a one-handed light crossbow with a single step up on the damage dice, a musket is a heavy crossbow with a single step up on the damage dice and without the heavy trait. If you want to move to modern weapons or sci-fi weapons there are stats for them too.