- Useful Magic Items 5e
- Creating Magic Items 5e Dmg Free
- Creating Magic Weapons 5e
- Crafting Magic Items 5e
So I've been DMing in 5e for a few weeks now, normal growing pains but I don't miss 3.5 at all at this point except for one thing, weapons and armor.
I loved crafting magic armour and weapons and it feels like there is no place for that in 5e, I mean I realize you can modify existing stuff, but I'm hesitant to go as far as 3.5 allowed when it comes to changing a die amount or stacking bonuses. Has anyone else fooled around with building custom weapons and armor or even enchanted for their players and how far did you go with it?
Also as a second question, How do you deal with players buying equipment, given how proficiencies work , the starting equipment, and how the basic weapon tables in the PHB are very small, it seems like there is never a need to buy new weapons and armor.
If you are unsure of how balanced a magical item you are creating would be, it is a good idea to look up a relevant 1st party magical item to compare it to. See the 5e DMG pp. 150-214 for the full list of magical items and see 5e SRD:Magic Items for magical items that appear in. Overall, this “sane list” is to me, not sane at all cause it seems to me like its taken 3.5 prices and just placed them on the 5E items. Something that shouldn’T be done because 5E has a gold threshhold per level as said in the DMG and reaching 100k gold for a character from level 1 to 20 is a feat all by itself.
Useful Magic Items 5e
Creating Magic Items 5e Dmg Free
Wakshaani
Cheesey Goodness
Creating Magic Weapons 5e
It's pretty clear that they wanted magic items to be less integral to the player economy of 5e. In addition, magic item creation in older systems was basically broken. It made no sense that anything was remotely rare, when a level 2 wizard could craft a potion a day (or whatever it was). Jan 16, 2015 Re: Creating magic Weapons and Armor I don't feel like gold is useless, as my games do allow the purchasing of magic items, wondrous items. I took about an hour the other night and sat down with the rarity cost table provided as a suggestion the DMG and set some static costs for primary magic items (weapons, armor, potions, and scrolls). The final selling price of the blade should be between 200-300 which is the recommended price in the DMG for a magic item of this rarity, and represents the total cost of production (182 gp), plus labor (2 people, 2 days), plus any other mark-up they decide to add.
They are not magical in any way. However, only masterwork items may be enhanced to become magic armor and weapons. (Items that are not weapons or armor may or may not be masterwork items.) Creating Magic Armor. To create magic armor, a character needs a heat source and some iron, wood, or leatherworking tools. In addition, every item crafted also has a minimum level requirement, as shown in the Crafting Magic Items table (DMG and listed below in the Gold Cost section for reference). All of the above requirements must be met in order for a magic item to be crafted. We will discuss how this is accomplished in more detail in each section below.
Crafting Magic Items 5e
Clearly, there's something I'm not on top of. I see vague mention of errata and printing editions which might change it up? Or did this area get expanded in another book? Or, well, what? Creating magic items is one of my favorite things, but it seems that it's nigh-impossible in many cases and that's ... odd.
But, again, I may very well just not have complete information.
Any help'd be appreciated.